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The new Entity, World State and Replication system is working! Here it's syncing 24 cubes and two movers (the chars are not based on entities yet) from a server to 3 clients. The server's world state is authoritative - clients merely follow updates they get. Super simple for now - full world... show more
New development update video!
I'm working on networking. Big brain energy needed. I've read and studied a lot about networking in FPS games throughout the years, but my own implementations so far have been rather unimpressive. You think I can knock it out of he park this time around? I've been doing Liblast for 5 years now, this is the 4th from-the-ground-up iteration of the project. I hop I've learned my lesson by now... - unfa #Liblast #GameDev #IndieDev #IndieGame ... show more