Rust stuff.
I do YouTube videos every weekday.
Chris Biscardi
Chris Biscardi
chrisbiscardi_at_hachyderm.io@mostr.pub
This Week in Bevy!
This week there are a bunch of Bevy Jam submissions in the showcase. I've chosen to include only those that were shared separately from submission and only cover each superficially while voting is still active (for one more week). More complete coverage of the Jam will come... show more
Tiny Aphid I don't understand the question
An overview of Component Hooks and Observers for Bevy.
Avian physics sensors and collision events used to power higher-level enter/exit observer triggers. Allowing "follow player if close enough" behavior and generalizable to other ideas like stationary turrets with distant sensors.
Punching Bag follows player when it can "see" the player.
#rustlang ... show more#bevyengine
Bevy 0.14 is out!
Official blog post is: bevyengine.org/news/bevy-0-14
And I've published a video for you audio/visual people:
try blocks exist on nightly
#rustlang
This week in the Bevy ecosystem we see Tiny Glade ship a Steam demo, live VJ sets powered by Bevy, screen space reflections in the deferred renderer and more.
We've also got the usual showcases and a couple really interesting crate release for 2d lighting systems and gpu particles.
thisweekinbevy.com/issue/2024-06-03-tiny-glade-...
... show more#rustlang
controller support plus 32-angles of sprite rendered out for each animation. Makes it feel much more "3d"-y even though its all 2d sprites.
isometric projection is now also being applied to the directional input and the raycasts, etc.
#bevyengine #rustlang #gamedev
This week in Bevy we've got some project changes relating to contributing, PR review, and the formalization of working groups, new color grading and state-management features, as well as some exciting experiments and demos.
Particularly interesting on the experimental side of things is a new crate... show more
This Week in Bevy 2024-04-29 - Motion Blur, Visualizations, and beautiful renders
thisweekinbevy.com/issue/2024-04-29-motion-blur...
#rustlang #bevyengine #gamedev